home *** CD-ROM | disk | FTP | other *** search
/ The Games Machine 155 / XENIATGM155.iso / Gioco Allegato / Mods / SWRv0.1.exe / SWRv0.1 / race_kushan / kioncannonfrigate.shp < prev    next >
INI File  |  2001-12-24  |  8KB  |  219 lines

  1. [kIonCannonFrigate]
  2.  
  3. ;Source Files
  4. ;=----------=
  5. LODFile                                kIonCannonFrigate.lod
  6. pMexData                            kIonCannonFrigate\Rl0\LOD0\kIonCannonFrigate.mex
  7.  
  8. ;Ship Physics
  9. ;=----------=
  10. mass                                400                    ; ship mass [fighter = 1]
  11. momentOfInertiaX                    400                    ; resistance to rotation
  12. momentOfInertiaY                    400                    ; [fighter = 1]
  13. momentOfInertiaZ                    400
  14. maxvelocity                            300                    ; [fighter = 1000]
  15. maxrot                                1                    ; maximum rotation speed [don't make faster than ~10]
  16. thruststrength[TRANS_UP]            75                    ; acceleration (m/s^2) [1-1000 approx. range]
  17. thruststrength[TRANS_DOWN]            75    
  18. thruststrength[TRANS_RIGHT]            75    
  19. thruststrength[TRANS_LEFT]            75
  20. thruststrength[TRANS_FORWARD]        75
  21. thruststrength[TRANS_BACK]            75
  22. rotstrength[ROT_YAWLEFT]            0.39                ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  23. rotstrength[ROT_YAWRIGHT]            0.39
  24. rotstrength[ROT_PITCHUP]            0.09
  25. rotstrength[ROT_PITCHDOWN]          0.09
  26. rotstrength[ROT_ROLLRIGHT]          0.09
  27. rotstrength[ROT_ROLLLEFT]           0.09
  28. turnspeed[TURN_YAW]                    0.4                    ; speed at which ship tries to turn (1=standard)
  29. turnspeed[TURN_PITCH]                0.4
  30. turnspeed[TURN_ROLL]                0.8
  31.  
  32. ;Basic Ship Stats
  33. ;=--------------=
  34. shipclass                            CLASS_Frigate
  35. isCapitalShip                       TRUE
  36. buildCost                            650                    ; resource units to build
  37. buildTime                            60                    ; time in seconds to build
  38. supportUnits                        2                    ; Support Units required
  39. providesSU                            0    
  40. TimeShockedByEMP                    1.5                    ; time in seconds the ship will be paralized when hit by one EMP charge
  41. maxhealth                            15000                ; hit points
  42. groupSize                            2                    ; size of group ships of this type tend to form
  43. repairTime                            10                    ; every this many seconds
  44. repairDamage                        150                    ; this much damage is repaired
  45. repairCombatTime                    10                    ; every this many seconds
  46. repairCombatDamage                  35                    ; this much damage is repaired
  47. repairDroids                        8
  48. externalBuild                        FALSE                ; if TRUE, ship is built externally
  49. fowRadius                            9000
  50. forceFieldProtectionDistanceScale    1.1
  51. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  52. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  53. blastRadiusShockWave                1.75
  54. blastRadiusDamage                   275
  55. minimumZoomDistance                 270
  56.  
  57. ;Special
  58. ;=-----=
  59. Overlay_Selection_Scalar            0.9                ; scale the tactical overlay by this amount
  60. RKOEatMeTime                    20                ;Time Rko will take to eat this ship
  61. RKOGetsMissiles                    3                ;Number missiles Rko gets for eating this ship
  62.  
  63. ; Pilot View
  64. ;=---------=
  65. pilotViewOffsetX    65.0
  66. pilotViewOffsetY    0.0
  67. pilotViewOffsetZ    -5.0
  68.  
  69. ;Weapons
  70. ;=-----=
  71. rotateToRetaliate            TRUE
  72. passiveRetaliateZone        7347
  73. canTargetMultipleTargets    FALSE
  74.  
  75. NUMBER_OF_GUNS                5
  76.  
  77. GUN        0
  78. {
  79. Type                        GUN_VisibleGimble
  80. GunSize                        GUNSIZE_MEDIUM
  81. StartUpgradeLevel            WEAPON_Plasmabomb
  82. EndUpgradeLevel                WEAPON_Plasmabomb
  83. DamageMult                    1.0
  84. BulletLength                15.0                           ; visual only.  Length of bullet on screen
  85. BulletRange                 4500.0                         ; distance bullets travel before disappearing
  86. BulletSpeed                 4000.0                         ; measured in m/s.
  87. BulletMass                  0.0                            ; mass of bullet
  88. FireTime                    0.6                               ; fire repeat rate (reciprocal = shots/second)
  89. BulletSpeed               1600.0            ; measured in m/s.
  90. MinAngle                    0
  91. MaxAngle                    30
  92. }
  93.  
  94. GUN        1
  95. {
  96. Type                        GUN_VisibleGimble
  97. GunSize                        GUNSIZE_MEDIUM
  98. StartUpgradeLevel            WEAPON_Plasmabomb
  99. EndUpgradeLevel                WEAPON_Plasmabomb
  100. DamageMult                    1.0
  101. BulletLength                15.0                           ; visual only.  Length of bullet on screen
  102. BulletRange                 4500.0                         ; distance bullets travel before disappearing
  103. BulletSpeed                 4000.0                         ; measured in m/s.
  104. BulletMass                  0.0                            ; mass of bullet
  105. FireTime                    0.3                               ; fire repeat rate (reciprocal = shots/second)
  106. BurstFireTime               1.4
  107. BurstWaitTime               1.3
  108. FireTime2                    3.1
  109. BulletSpeed2                1600.0            ; measured in m/s.
  110. MinAngle                    0
  111. MaxAngle                    30
  112. }
  113.  
  114. GUN         2
  115. {
  116. Type                        GUN_VisibleGimble
  117. GunSize                        GUNSIZE_small
  118. StartUpgradeLevel            WEAPON_ION
  119. EndUpgradeLevel                WEAPON_ION
  120. DamageMult                    1.0
  121. MinAngle                    0
  122. MaxAngle                    6
  123. BulletLength                7347                            ; visual only.  Length of bullet on screen
  124. BulletRange                 7347                            ; distance bullets travel before disappearing
  125. BulletSpeed                 0                                ; measured in m/s.
  126. BulletLifeTime                2.3
  127. BulletMass                  0.0                                ; mass of bullet
  128. FireTime                    6.0                                ; fire repeat rate (reciprocal = shots/second)
  129. BarrelLength                60.0
  130. MinAngle                    0
  131. MaxAngle                    30
  132. }
  133.  
  134. GUN         3
  135. {
  136. Type                        GUN_VisibleGimble
  137. GunSize                        GUNSIZE_small
  138. StartUpgradeLevel            WEAPON_ION
  139. EndUpgradeLevel                WEAPON_ION
  140. DamageMult                    1.0
  141. MinAngle                    0
  142. MaxAngle                    6
  143. BulletLength                7347                            ; visual only.  Length of bullet on screen
  144. BulletRange                 7347                            ; distance bullets travel before disappearing
  145. BulletSpeed                 0                                ; measured in m/s.
  146. BulletLifeTime                2.3
  147. BulletMass                  0.0                                ; mass of bullet
  148. FireTime                    6.0                                ; fire repeat rate (reciprocal = shots/second)
  149. BarrelLength                60.0
  150. MinAngle                    0
  151. MaxAngle                    30
  152. }
  153.  
  154. GUN         4
  155. {
  156. Type                        GUN_VisibleGimble
  157. GunSize                        GUNSIZE_small
  158. StartUpgradeLevel            WEAPON_ION
  159. EndUpgradeLevel                WEAPON_ION
  160. DamageMult                    1.0
  161. MinAngle                    0
  162. MaxAngle                    6
  163. BulletLength                7347                            ; visual only.  Length of bullet on screen
  164. BulletRange                 7347                            ; distance bullets travel before disappearing
  165. BulletSpeed                 0                                ; measured in m/s.
  166. BulletLifeTime                2.3
  167. BulletMass                  0.0                                ; mass of bullet
  168. FireTime                    6.0                                ; fire repeat rate (reciprocal = shots/second)
  169. BarrelLength                60.0
  170. MinAngle                    0
  171. MaxAngle                    30
  172. }
  173.  
  174. ;Gun Bindings
  175. ;=-------------=
  176. ;NONE
  177.  
  178. ;Dock Points
  179. ;=----------=
  180. NUMBER_OF_DOCK_POINTS           2
  181.  
  182. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  183. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  184. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  185.  
  186. ;Explosions
  187. ;=--------=
  188. explosionType                       ET_FrigateExplosion
  189.  
  190. ;Engine
  191. ;=---------=
  192. trailWidth    50.0
  193. trailHeight   40.0
  194. trailLength   30.0
  195. trailScaleCap 0.000046
  196.  
  197. trailWidth2    50.0
  198. trailHeight2   40.0
  199. trailLength2   30.0
  200. trailScaleCap2 0.000046
  201.  
  202. ;Scaling effects
  203. ;=--------=
  204. N-LIPS                        0.0001                   ; Max value for Interceptors 0.0005
  205.  
  206. ;NavLights
  207. ;=----------=
  208. NUMBER_OF_NAV_LIGHTS            4
  209.  
  210. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  211. NavLight                        antenna1,    NAVLIGHT_FadeOnOff, 2,    1,        0.5,    7,  2, etg\textures\star32
  212. NavLight                        antenna2,    NAVLIGHT_FadeOnOff, 2,    1,        0,        6,  2, etg\textures\star32
  213. NavLight                        caution,    NAVLIGHT_FadeOnOff, 1,    0.5,    0,        7,  2, etg\textures\star32
  214. NavLight                        bridge,        NAVLIGHT_FadeOnOff, 1.5,    0.75,    0.5,    6,  2, etg\textures\star32
  215.  
  216. ;Animation
  217. ;=-------=
  218. ;NONE
  219.