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kioncannonfrigate.shp
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INI File
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2001-12-24
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8KB
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219 lines
[kIonCannonFrigate]
;Source Files
;=----------=
LODFile kIonCannonFrigate.lod
pMexData kIonCannonFrigate\Rl0\LOD0\kIonCannonFrigate.mex
;Ship Physics
;=----------=
mass 400 ; ship mass [fighter = 1]
momentOfInertiaX 400 ; resistance to rotation
momentOfInertiaY 400 ; [fighter = 1]
momentOfInertiaZ 400
maxvelocity 300 ; [fighter = 1000]
maxrot 1 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 75 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 75
thruststrength[TRANS_RIGHT] 75
thruststrength[TRANS_LEFT] 75
thruststrength[TRANS_FORWARD] 75
thruststrength[TRANS_BACK] 75
rotstrength[ROT_YAWLEFT] 0.39 ; rotational acceleration (deg/s^2) [0.01 - 1.0]
rotstrength[ROT_YAWRIGHT] 0.39
rotstrength[ROT_PITCHUP] 0.09
rotstrength[ROT_PITCHDOWN] 0.09
rotstrength[ROT_ROLLRIGHT] 0.09
rotstrength[ROT_ROLLLEFT] 0.09
turnspeed[TURN_YAW] 0.4 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.4
turnspeed[TURN_ROLL] 0.8
;Basic Ship Stats
;=--------------=
shipclass CLASS_Frigate
isCapitalShip TRUE
buildCost 650 ; resource units to build
buildTime 60 ; time in seconds to build
supportUnits 2 ; Support Units required
providesSU 0
TimeShockedByEMP 1.5 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 15000 ; hit points
groupSize 2 ; size of group ships of this type tend to form
repairTime 10 ; every this many seconds
repairDamage 150 ; this much damage is repaired
repairCombatTime 10 ; every this many seconds
repairCombatDamage 35 ; this much damage is repaired
repairDroids 8
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.75
blastRadiusDamage 275
minimumZoomDistance 270
;Special
;=-----=
Overlay_Selection_Scalar 0.9 ; scale the tactical overlay by this amount
RKOEatMeTime 20 ;Time Rko will take to eat this ship
RKOGetsMissiles 3 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 65.0
pilotViewOffsetY 0.0
pilotViewOffsetZ -5.0
;Weapons
;=-----=
rotateToRetaliate TRUE
passiveRetaliateZone 7347
canTargetMultipleTargets FALSE
NUMBER_OF_GUNS 5
GUN 0
{
Type GUN_VisibleGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_Plasmabomb
EndUpgradeLevel WEAPON_Plasmabomb
DamageMult 1.0
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.6 ; fire repeat rate (reciprocal = shots/second)
BulletSpeed 1600.0 ; measured in m/s.
MinAngle 0
MaxAngle 30
}
GUN 1
{
Type GUN_VisibleGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_Plasmabomb
EndUpgradeLevel WEAPON_Plasmabomb
DamageMult 1.0
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.4
BurstWaitTime 1.3
FireTime2 3.1
BulletSpeed2 1600.0 ; measured in m/s.
MinAngle 0
MaxAngle 30
}
GUN 2
{
Type GUN_VisibleGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 1.0
MinAngle 0
MaxAngle 6
BulletLength 7347 ; visual only. Length of bullet on screen
BulletRange 7347 ; distance bullets travel before disappearing
BulletSpeed 0 ; measured in m/s.
BulletLifeTime 2.3
BulletMass 0.0 ; mass of bullet
FireTime 6.0 ; fire repeat rate (reciprocal = shots/second)
BarrelLength 60.0
MinAngle 0
MaxAngle 30
}
GUN 3
{
Type GUN_VisibleGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 1.0
MinAngle 0
MaxAngle 6
BulletLength 7347 ; visual only. Length of bullet on screen
BulletRange 7347 ; distance bullets travel before disappearing
BulletSpeed 0 ; measured in m/s.
BulletLifeTime 2.3
BulletMass 0.0 ; mass of bullet
FireTime 6.0 ; fire repeat rate (reciprocal = shots/second)
BarrelLength 60.0
MinAngle 0
MaxAngle 30
}
GUN 4
{
Type GUN_VisibleGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 1.0
MinAngle 0
MaxAngle 6
BulletLength 7347 ; visual only. Length of bullet on screen
BulletRange 7347 ; distance bullets travel before disappearing
BulletSpeed 0 ; measured in m/s.
BulletLifeTime 2.3
BulletMass 0.0 ; mass of bullet
FireTime 6.0 ; fire repeat rate (reciprocal = shots/second)
BarrelLength 60.0
MinAngle 0
MaxAngle 30
}
;Gun Bindings
;=-------------=
;NONE
;Dock Points
;=----------=
NUMBER_OF_DOCK_POINTS 2
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
;Explosions
;=--------=
explosionType ET_FrigateExplosion
;Engine
;=---------=
trailWidth 50.0
trailHeight 40.0
trailLength 30.0
trailScaleCap 0.000046
trailWidth2 50.0
trailHeight2 40.0
trailLength2 30.0
trailScaleCap2 0.000046
;Scaling effects
;=--------=
N-LIPS 0.0001 ; Max value for Interceptors 0.0005
;NavLights
;=----------=
NUMBER_OF_NAV_LIGHTS 4
; format is NavLight name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
NavLight antenna1, NAVLIGHT_FadeOnOff, 2, 1, 0.5, 7, 2, etg\textures\star32
NavLight antenna2, NAVLIGHT_FadeOnOff, 2, 1, 0, 6, 2, etg\textures\star32
NavLight caution, NAVLIGHT_FadeOnOff, 1, 0.5, 0, 7, 2, etg\textures\star32
NavLight bridge, NAVLIGHT_FadeOnOff, 1.5, 0.75, 0.5, 6, 2, etg\textures\star32
;Animation
;=-------=
;NONE